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- FIX: Screenshots were saved upside down in 32 Bit
- FIX: Dynamic cockpit loading problem with certain cockpits
(A10)
- FIX: Corrupted fonts in GUI
- FIX: Sticky GUI behaviour
- FIX: Runway lights (at night) were broken (point list was
treated as single point under certain circumstances so this
might fix other rendering glitches as well)
- FIX: Broken Padlock SA Bar gauges
- FIX: Cockpit surface misalignment with certain driver
revisions and/or FSAA enabled
- FIX: Missing waypoints in kneeboard map
- FIX: Kneeboard map induced left-down 2D cockpit crash
- FIX: Ai aircraft now unload when they need to roll very fast.
This fixes the "flyign straight" bug as well
- FIX: AIM 9 CAGE/UNCAGE is now working correctly
- FIX: Designate in STT enters SAM
- FIX: Cursors no longer continue moving when acquiring a lock
if you were still moving the cursors when you tried to designate
the target
- FIX: AI reactions to threats (missiles/spikes ect). they beam,
crack, pump is now dependent on the tactical situation (is
spiked or is supporting a semiactive missile)
- FIX: AI intercepts
- FIX: NWS manual select is now optional
- FIX: RDR gimbals for f16 out of wack, It kept a lock on a
bogey at 8 o'clock
- FIX: AI Defensive flare interval was too high
- FIX: Enemy AI was not agressive enough
- FIX: Runway Repair times.
- FIX: When attacking an objective such as an airbase with
cluster bombs the bombs are given a burst height of zero which
means they don't cause any proximity damage. If an aircraft is
sitting on a taxiway the taxiway is the primary feature and gets
the primary damage. Since the aircraft isn't getting the primary
damage and the proximity damaging ability of a cluster bomb is
zero, the aircraft remains untouched.
- FIX: If you are below min altitude for a cluster bomb to burst
it will still visually explode with a very large explosion but
it will hardly have any proximity damage
- FIX: Yellow ded letters
- FIX: SAMs located on top of features can not fire their
missiles.
- FIX: Various fault displays now working correctly.
- FIX: MFD minor changes, range labels now aligned with buttons,
some occasional green blobs removed.
- FIX: If there are unassigned pilots on a flight and the flight
is already in the air, player can't start without running the
clock (108i2_CheckFly)
- FIX: Air refuelling should be possible now in Campaign
(108i2_Tanker)
- NEW: In-Game JetNet Multiplayer server browser
- NEW: 5-10% FPS increase over 1.0795
- NEW: The program is now storing the phonebook in the file
"phonebk.da2" to avoid conflicts with previous
versions
- NEW: Gouraud shading, transparency, haze and filtering is now
turned off in recon view for software devices (Voodoo 1 and
Voodoo 2 in GUI mode)
- NEW: New anti stutter option g_bCheckBltStatusBeforeFlip added
to falcon4.cfg (refer to the updated config file further
information)
- NEW: Terrain texture loading has been further accelerated
- NEW: Near Label limit. Configured using the "set
g_nNearLabelLimit X" option in the Falcon4.cfg file where X
is the distance in NM. The color of the label also gets brighter
as the object gets closer to the view.
- NEW: GLoc now functions like Sylvain's 1.1 i2 patch. May need
some adjustment but its close.
- NEW: When damaged there is a 25% chance of experiencing
control bias (aircraft will not fly straight)
- NEW: When damaged there is a 13% chance of the engine shuting
off and an engine restart being needed.
- NEW: g_bDisableFunkyChicken remove the jitteryness of damaged
aircraft. If this is turned on, control biases will always come
into effect if damage occurs.
- NEW: EPU burning and use
- NEW: Engine startup/shutdown (see engine-notes.txt for
details)
- NEW: JFS Accumulator now modelled. (see engine-notes.txt for
details)
- NEW: Hydraulic failure means no stick inputs at all. Time to
eject.
- NEW: Damage to hydraulics may affect A or B or both systems
- NEW: 3 axis trim implemented
- NEW: trim reset switch
- NEW: Alternate gear extension switch - enables you to extend
(only) the gear when Hydr-B is dead.
- NEW: New key bindings (see new-keystrokes.key) Alt-i
IdleDetent, Alt-e Epu switch, JfsStarter shift-j,
Alt-Arrows/Shift Arrows 3-axis Trim, Ctrl-Alt-R reset trim to
neutral, Alt-G alternate Gear
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