eRAZOR v 1.0799

Het laatste nieuws:

 


- FIX: Screenshots were saved upside down in 32 Bit
- FIX: Dynamic cockpit loading problem with certain cockpits (A10)
- FIX: Corrupted fonts in GUI
- FIX: Sticky GUI behaviour
- FIX: Runway lights (at night) were broken (point list was treated as single point under certain circumstances so this might fix other rendering glitches as well)
- FIX: Broken Padlock SA Bar gauges
- FIX: Cockpit surface misalignment with certain driver revisions and/or FSAA enabled
- FIX: Missing waypoints in kneeboard map
- FIX: Kneeboard map induced left-down 2D cockpit crash
- FIX: Ai aircraft now unload when they need to roll very fast. This fixes the "flyign straight" bug as well
- FIX: AIM 9 CAGE/UNCAGE is now working correctly
- FIX: Designate in STT enters SAM
- FIX: Cursors no longer continue moving when acquiring a lock if you were still moving the cursors when you tried to designate the target
- FIX: AI reactions to threats (missiles/spikes ect). they beam, crack, pump is now dependent on the tactical situation (is spiked or is supporting a semiactive missile)
- FIX: AI intercepts
- FIX: NWS manual select is now optional
- FIX: RDR gimbals for f16 out of wack, It kept a lock on a bogey at 8 o'clock
- FIX: AI Defensive flare interval was too high
- FIX: Enemy AI was not agressive enough
- FIX: Runway Repair times.
- FIX: When attacking an objective such as an airbase with cluster bombs the bombs are given a burst height of zero which means they don't cause any proximity damage. If an aircraft is sitting on a taxiway the taxiway is the primary feature and gets the primary damage. Since the aircraft isn't getting the primary damage and the proximity damaging ability of a cluster bomb is zero, the aircraft remains untouched.
- FIX: If you are below min altitude for a cluster bomb to burst it will still visually explode with a very large explosion but it will hardly have any proximity damage
- FIX: Yellow ded letters
- FIX: SAMs located on top of features can not fire their missiles.
- FIX: Various fault displays now working correctly.
- FIX: MFD minor changes, range labels now aligned with buttons, some occasional green blobs removed.
- FIX: If there are unassigned pilots on a flight and the flight is already in the air, player can't start without running the clock (108i2_CheckFly)
- FIX: Air refuelling should be possible now in Campaign (108i2_Tanker)

- NEW: In-Game JetNet Multiplayer server browser
- NEW: 5-10% FPS increase over 1.0795
- NEW: The program is now storing the phonebook in the file "phonebk.da2" to avoid conflicts with previous versions
- NEW: Gouraud shading, transparency, haze and filtering is now turned off in recon view for software devices (Voodoo 1 and Voodoo 2 in GUI mode)
- NEW: New anti stutter option g_bCheckBltStatusBeforeFlip added to falcon4.cfg (refer to the updated config file further information)
- NEW: Terrain texture loading has been further accelerated
- NEW: Near Label limit. Configured using the "set g_nNearLabelLimit X" option in the Falcon4.cfg file where X is the distance in NM. The color of the label also gets brighter as the object gets closer to the view.
- NEW: GLoc now functions like Sylvain's 1.1 i2 patch. May need some adjustment but its close.
- NEW: When damaged there is a 25% chance of experiencing control bias (aircraft will not fly straight)
- NEW: When damaged there is a 13% chance of the engine shuting off and an engine restart being needed.
- NEW: g_bDisableFunkyChicken remove the jitteryness of damaged aircraft. If this is turned on, control biases will always come into effect if damage occurs.
- NEW: EPU burning and use
- NEW: Engine startup/shutdown (see engine-notes.txt for details)
- NEW: JFS Accumulator now modelled. (see engine-notes.txt for details)
- NEW: Hydraulic failure means no stick inputs at all. Time to eject.
- NEW: Damage to hydraulics may affect A or B or both systems
- NEW: 3 axis trim implemented
- NEW: trim reset switch
- NEW: Alternate gear extension switch - enables you to extend (only) the gear when Hydr-B is dead.
- NEW: New key bindings (see new-keystrokes.key) Alt-i IdleDetent, Alt-e Epu switch, JfsStarter shift-j, Alt-Arrows/Shift Arrows 3-axis Trim, Ctrl-Alt-R reset trim to neutral, Alt-G alternate Gear

Terug naar het nieuws.

Wat links voor de nodige info. Je moet wel eerst lid zijn van het Delphi forum om binnen te kunnen komen, maar dat is een formaliteit.

Falcon 4 Delphi Forum

Veel plezier.