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eRAZOR intervieuw 1
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Ook hier nog een engelse uitvoering van het intervieuw. Ik heb dit zo laten staan daar dit de originele tekst is. eRAZOR geeft veel aan wat er in de toekomst gaat gebeuren met de veranderingen die de erazor patches teweeg zullen brengen. Ze zijn zeer de moeite waard, en ik kan niet wachten tot de volgende patch.
To continue bringing the Falcon 4.0 Community the information that shapes it's future, Falcon40.Com will be doing weekly interviews with eRazor. Each week I will present eRazor with a series of questions so we get the information right from the source. You are welcome to submit questions and they will be included in the interview. Submit your questions here. |
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September 23rd, 2000 - This weeks interview is more of a question and answer period from last weeks interview. The questions were all sent to me and are here in a totally unedited format, including eRazors responses. There will not be an eRazor interview next week. eRazor will be on a much deserved vacation. |
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| Tom
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I have tried a couple
times to get 1.07### working, but admit that I haven't devoted alot of
time to it.
I read the first interview
and enjoyed it alot. It looks very promising.
My question, though,
involves the system specs. I have a low end system, and probably
always will (433 celeron, 128M, 4M vid card). As 1.07###
continues, does eRazor see the low end systems getting squeezed out?
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| eRAZOR
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The
problem lies in the available resources for testing. Real
companies have their own testing department and can afford to buy a
lot of hardware for that purpose. Since we have zero budget and only a
limited amount of time (all team member either go to school or have a
job) the low end systems fell short. Sorry.
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| Tom | Also, I'm just curious about eRazor's opinion about three items: what system would be the minimum that would run the 1.07### with a satisfying level of eye-candy (I know that's subjective, I'm just curious about his opinion); | |||
| eRAZOR |
PIII
500, 196 MB RAM (the more the better), GeForce, Radeon or V5
powered graphics card
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| Tom |
what are the system specs
on the PC that he plays F4 on most (assuming he still plays ;);
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| eRAZOR |
I
wish I could be this project has turned into a second full time job :)
But here's the specs of my development machines:
Primary
Dev. Workstation: Athlon 800, 768 MB Ram, GeForce SDR, Dual Channel
U2W SCSI Raid Array
Test
Box 1: Dual PII 400, 384 MB RAM, TNT1
Test
Box 2: P200, 128 MB RAM, ATI Rage Pro
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| Tom |
and what would be the
ideal system specs for 1.07### with existing technology.
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| eRAZOR |
P3
or Athlon 800 or faster, 256 MB Ram, GeForce DDR or ATI Radeon
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| Jaron |
I just want to know when
eRAZOR plans to make weather in the game. will it be in the release
after his upcoming one or in the way way future?? thanks a lot
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| eRAZOR |
This
feature will require the new DirectX 8 based 3D engine so I would
hold my breath. The development of the new engine will take a least 3 months.
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| Sakari |
Serious question to ERazor:
- Would it be possible to
have multiple monitor support for Falcon 4?
I can remember that someone from MPS tested monochrome display for radar, and said it was not hard to get it working. If this was possible, one could for example put MFD 1 and MFD 2 to one display, and mirror them to separate them. |
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| eRAZOR |
It
is possible but currently at the very bottom on our to
do list. I could imagine to start working on those features when all
the high priority things have been fixed.
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| Geronimo | I think the interview Idea with Erazor is a great idea, keep up the good work in keeping us informed of what his team is doing. My question to him relates to the 3d cockpit and how the textures can be increased from the default 256x256 resolution that we are locked into now. Maybe moving to 512x512 or a complete overhaul of the way the 3D cockpit is displayed might be possible with DX8. Is this being looked into. His team does not need to do the art work since there are plenty of Cockpit artists, such as SkyPat, Xis who have already shown a great aptitude in this area. Just provide the framework / editor and the rest of the Falcon 4.0 user community will pitch in. The same goes for the weather and cloud graphics. If they could somehow become open-sourced, people will tweak them just like they already done with the explosion graphics. | |||
| eRAZOR |
Same
as above.
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| Geronimo |
Anyways, I am quite
excited about what these guys are doing. It is nice to be kept in the
picture. Keep up the good work. I will be watching for this question
in future interviews with Erazor.
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| Sean |
Is there any thought about
reworking the Padlock? It's not the greatest at picking up incoming
SAMS SARM etc..
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| eRAZOR |
Same
as above.
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| Snake |
My Questions concerns the
Multiplayer aspect of Falcon 4 because it is one of the most important
aspects of this game.
The only reason which forces me to use 108 i2 instead of eRazors Patch is the bad multiplayer performance of the eRazor Patch due to the old 107 Source Code. Unfortunately the Mutliplayer Aspect of the 108 US is also full of bugs ranging from not updated Campaigns screens to the online bubble sharing problem which is maybe the most important thing which restricts multiplayer. Will the upcomming Multiplayer Modification by Erazors Team enable us to fly with 16 players force on force campaigns or will the eRazor exe never be as good as the 108 (multiplayer). |
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| eRAZOR |
I
wish I could give you a straight answer on that one. But the
reality is that I'm still in the learning phase. I want to fully
understand what's going on before touching the code otherwise I
would risk making things worse. I have learned this the hard way
during my career :)
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September
14th, 2000 - It needs to be pointed out that this first conversation
started out as just that - a conversation. Partially through the
conversation I asked permission from eRazor to use it as an interview. |
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| eRAZOR | Hey | |||
| Dominator | Hey eRazor... How's everything going? | |||
| eRAZOR | We are just working on the installation routine and the docs.. Everything else is ready.. I have decided that we release 1.0799 without the multi-player fixes. | |||
| Dominator | What requirements do you foresee for the JetNet server? | |||
| eRAZOR
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Check my last post http://www.combatsim.com/ubb/Forum21/HTML/006845.html. Oh and you might want to take look at this page as well: http://www.gamespy.com/stats/index.shtm. | |||
| Dominator | Ok... | |||
| eRAZOR | Comparing Falcon4's popularity with Half Life is like comparing apples and oranges.. The described scenario is totally unrealistic but non-the-less its worst case .. I have no idea how many Falcon4 multi-player gamers are out there. | |||
| eRAZOR | Personally I would expect something in the range of 100 hosts and 600 players.. I could be wrong though. | |||
| Dominator | I'd say quite a few though I do not know for sure... Be pretty difficult finding out but I could do a poll on falcon40.com.... | |||
| Dominator | Well, I can do a server but I need to know what the hardware requirements will be.. My only concern is Hasbro coming after Falcon40.Com.... | |||
| eRAZOR | Hasbro coming after falcon40.com? No way.. The JetNet server is 100% MY intellectual property. | |||
| eRAZOR | The hardware requirements for the server machine would be pretty low end.. PIII 500 and 128 MB (for NT) would be fine. | |||
| Dominator | Ok... It will take me awhile, but let me see what I can do hardware wise... Right now Falcon40.Com is running on a Win2k Adv Server PII350 w/128MB.... I am looking to bump that up though in the next few months.... Probably go with Dual PIII 600's and 256MB.. | |||
| eRAZOR | Well even that would suffice for now (cpu utilization of the server is VERY low). | |||
| Dominator | Oh, ok!! That's cool! | |||
| eRAZOR | But of course you won't want to slow down the web server. :) | |||
| Dominator | Well, on average the cpu in the web server is sitting at about 7% utilization right now at peak times.... | |||
| eRAZOR | I did load tests with my second machine emulating 600 clients hammering the server at the same time (again worst case scenario) .. CPU utilization of the Athlon 800 was 75% | |||
| Dominator | Cool... | |||
| eRAZOR | How long do think would it take to setup a server (running win2k professional - server is not required)? | |||
| Dominator | Well, it takes me about 45-50 minutes to do a typical Win2kP install.... The rest will depend on how easy your server program installs... | |||
| eRAZOR | Server installation is a matter of seconds.. It runs as a standard NT service.. And uses the event log. | |||
| Dominator | Cool!! Then it won't be a problem at all.. Is the JetNet server finalized? How does it interface to the outside world? If via http, is that code written as well? | |||
| eRAZOR | Mirv has written an asp script that allows to check the current load stats. | |||
| eRAZOR | He is also planning to extend it with administration capabilities. | |||
| eRAZOR | BTW, thanks a lot for your offer. | |||
| Dominator | No problem... I'm trying to do as much as I can for the community as a whole... | |||
| eRAZOR | What kind of connection has Falcon40.Com ? | |||
| Dominator | It is hooked up with about 150MB worth of internet bandwidth.... | |||
| eRAZOR | 150 MB / sec? | |||
| Dominator | Yep!! :-) | |||
| eRAZOR | Wow | |||
| Dominator | Gotta love working at the head quarters of a national ISP!!! | |||
| eRAZOR | Yeah that's cool. | |||
| eRAZOR | Ok, the server listens on two ports (one UDP port for heartbeat packets and one TCP for incoming clients). | |||
| Dominator | So will the services offered by JetNet be the same as Gamespy? | |||
| eRAZOR | Yes exactly the same.. They are even 100% compatible. | |||
| Dominator | This is something that will greatly benefit online flyers a lot. One of the biggest problems has been finding other people to fly with. | |||
| Dominator | And coordinating the time. | |||
| eRAZOR | What I did was writing my own implementation of the client and server software. | |||
| eRAZOR | And like Gamespy it can support any type of game. | |||
| eRAZOR | Its not specifically tailored to Falcon. | |||
| Dominator | Will JetNet support non-eRazor exe's as well? | |||
| eRAZOR | Well its possible but the necessary hex edits for 1.08x would be tremendous. | |||
| eRAZOR | Because every time someone hosts a game and he is connected to the internet the host must send the server beacon (heartbeat) to the master server. | |||
| eRAZOR | 1.0799 does that of course .. 1.08x does not because I doesn't know anything about JetNet .. It also lacks the UI. | |||
| Dominator | So then that would be left up to some of the other hex editors to do with guidance from you? | |||
| eRAZOR | Honestly I'd say it is VERY hard to do.. The UI code alone is 4000 lines. | |||
| Dominator | So chances are we won't see a JetNet patch for 1.08? | |||
| eRAZOR | The hexers will probably run out of space to inject that much code. | |||
| eRAZOR | I don't know it might be possible but I doubt it. | |||
| Dominator | Has there been any thought into making a dedicated campaign server exe?? Would it be feasible??? | |||
| Dominator | One that has no flying capabilities and just runs the campaign engine... Perhaps dogfights too? | |||
| eRAZOR | Well it would be possible but unfortunately only for windows machine and the idea behind dedicated servers is usually to run them on cheap Linux boxes. | |||
| Dominator | I would love to be able to put up a F4 server that didn't require so much babysitting... | |||
| eRAZOR | I will see what I can do but I cant promise :) | |||
| Dominator | Ok... | |||
| Dominator | So, are the rumors about Glide support coming back to your exe true?? | |||
| eRAZOR | Nope they are not .. There is no necessity 1.079x can easily outperform 1.08x in Glide .. It's all a question of the setup (I'm not bullshitting you). | |||
| Dominator | Ok. the main reason I asked about Glide is because I have a V5 5500 and have experienced some graphics problem running your exe with it, though they are usually resolved by turning off FSAA... But I'd rather run with FSAA on... Any plans to attack this problem? | |||
| eRAZOR | They have been already solved (according to the testers). | |||
| Dominator | Do you mind if I use some of this conversation as an interview on Falcon40.Com? | |||
| eRAZOR | No problem :) | |||
| Dominator | I will of course get your approval on the final draft before putting it out.. | |||
| eRAZOR | That's cool with me. | |||
| Dominator | Ok. | |||
| Dominator | I have to ask... I was there at Combatsim when you were getting a lot of nay-sayers and people were calling you a fraud.. What drives you to put so much effort into this? | |||
| eRAZOR | I love this sim and I love programming. One year ago I was an active falcon player myself but the CTD's drove me nuts and I was about to quit when that opportunity showed up. | |||
| eRAZOR | Let's say I couldn't let it end this way :) | |||
| Dominator | Beyond the exe version you are currently working on, what do you have in store for the future? | |||
| eRAZOR | Unlike popular belief, I'm not doing this on my own. My responsibilities are Graphics, UI and Network code. I'm also working as some kind of Lead Programmer / Producer. My plans are to rewrite the graphics core once again | |||
| eRAZOR | But this time not to make it more compatible with mainstream hardware but to implement the foundation for new graphics feature that are well known from current games. | |||
| Dominator | So we should see more robust graphics and better performance? | |||
| eRAZOR | Yes the focus is performance and much better graphics. The next generation engine will be entirely DX8 based and it will hopefully exploit all of the cool new features of DX8. | |||
| eRAZOR | JF18 would be probably a good match. I'm also planning to implement dynamic weather conditions and volumetric clouds. | |||
| Dominator | Those are two of the things people have been asking for as long as I have been involved with Falcon. | |||
| eRAZOR | It will also allow for in-game Voice Comms. | |||
| Dominator | Are there any plans of adding voice capabilities directly to the sim.. | |||
| eRAZOR | :) | |||
| Dominator | You beat me to that one!! :) | |||
| Dominator | Multi-channel? | |||
| eRAZOR | I haven't looked into the details but if DX8 supports it then it will be in, yep. | |||
| eRAZOR | DX8's voice comm capabilities are BattleCom based. | |||
| eRAZOR | Does BattleCom (MS bought them) support multi channel? | |||
| Dominator | Yes, bc has multi-channel.. | |||
| Dominator | Recently, there was a thread at www.delphi.com/falcon4 about voice comms... Multi-channel was one of the main points people are looking for. | |||
| Dominator | Also the ability to select individuals or groups... | |||
| Dominator | Well, I hate to cut this short, but I have to go catch a train home. I'd like to continue this on maybe a weekly or bi-weekly basis... | |||
| eRAZOR | yeah sure no problem and thanks for your time .. please keep me updated on the server story :) | |||
| Dominator | Ok, I will. thanks for your time.. | |||